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DEPRIVATION OR RECONSTRUCTION: THE IMPACT OF LEISURE ON VIRTUAL SPACE TO LEISURE ON REAL SPACE: A CASE STUDY OF THE FARM GAME USERS |
XIONG Wei1, LIN Lin1, QING Qian-long2, WU Bi-hu3 |
1. Department of Tourism Management, South China Normal University, Guangzhou 510631, China;
2. The Center for Leisure and Service Research, Guangdong University of Finance, Guangzhou 522201, China;
3. Center of Recreation and Tourism Research, Peking University, Beijing 100871, China |
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Abstract The rapid development of information technology not only accelerates the process of social changes, but also profoundly changes the people's life style. A new leisure style-surfing online has become an indispensable part of people's daily leisure life. Therefore, this article analyzed the impact of online leisure activities on the offline leisure activities. The conclusions are as following:Firstly, for the users of ‘Happy Farm’ game, the longer the leisure time of the people in cyberspace, the more leisure activities they had, and the higher the level of commitment in network leisure and dependence on network leisure was, mainly as average daily playtime and increased frequency of daily average game.Secondly, for the users of ‘Happy Farm’ game, with the resident space out spreading, the density of leisure activities is showing the tendency of decreasing progressively. The third, it is depends on the degree of participation in the ‘Happy Farm’ game to decide the impact of online leisure to offline leisure space is reconstruction or deprivation. Lastly, for the users of ‘Happy Farm’ game, the reconstruction impact of online leisure space to offline space mainly shows as the construction changing of the residents' places (house), I.E. the reconstruction of leisure activities.
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Received: 11 July 2012
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